Saving NPCs is probably the most exciting of the bunch, seeing as various shops begin to open up at your hub once they’ve been recovered, but otherwise the story itself is kind of just “there”, and not really expanded upon in a meaningful (or interesting) way. The narrative starts out interesting but ultimately ends up feeling a bit underwhelming due to the majority of quests in-game boiling down to killing a certain named enemy – which you’ll likely know nothing (or care) about – destroying villages, or extracting beneficial NPCs from captivity for the betterment of your command center. The opening sequence in Undead Horde is short, but entertaining. Fortunately for Orcen, his seemingly eternal imprisonment is about to come to a close, and he will once again wreak havoc on the living and raze every settlement in sight. As a master of the undead, a necromancer’s strength grows with every slain foe that it, then, raises to do its bidding. Orcen, the last Necromancer, was exiled from the physical realm years ago, which has only led to an ever-growing disdain for the one that imprisoned him – the paladin Benevictor – and an increased hunger for the annihilation of the living. Years ago a war raged between the forces of light – the paladins – and minions of darkness – the undead and necromancers.
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